The Liberty Hold badge

LIBERTY HOLD

Build the town. Hold the line. High noon settles it.

A Western strategy game you play with hundreds of others on one shared frontier. Raise a town from 31 plots, march armies through forest, sand and rock, run freight on the railway ring, and settle your quarrels the old way: on Main Street, at noon. Season 1 is a six-week land rush for the capital.

AndroidiPhone and iPadSteam (PC)Closed test opens first on Android

What you do

One town, one army, one shared map

31

Build the town

Thirty-one plots inside a walled town. Saloon, Town Gate, Watchtower, War College: most buildings climb thirty levels, and every upgrade is a real wait you can see on the plot.

4+4+1

March on the frontier

Four home corners, a frontier ring, and the capital in the middle. Walls and gates open on fixed season days, so the map grows around you as the season goes on.

12:00

Duel at high noon

Challenge another player and meet them on their Main Street. First-person, hand over the holster, the other fellow in plain sight. The sky is always noon for a duel.

●●●

Ride the rails

Trains run the railway ring to a timetable. Clans research their own trains and ship cargo between their Alliance HQ and the cities they hold.

5+

Ride with a clan

Five players can buy an Alliance HQ on the map. Clans hold cities and stations, rally against outlaw camps, and get a private channel on the Liberty Hold Discord.

42

Every season counts

Season 1 runs six weeks, then rewards are paid. Your home map is yours to keep; heroes and reputation carry over, and Season 2 opens new ground on a temporary map.

The land

Terrain that changes how you march

The Season 1 map is a thousand units across on a grid of ten-unit cells. Each biome is a rule, not a backdrop.

Scrub: the open rangePrairie: farms, full speed Sand: marches at 60%Forest: hides your march Rock: half speed, the minesLakes: impassable, no rafts

Rain, dust storms, dawn fog and snow on the high rock roll across each region in real time, and the day follows the clock: night falls on the frontier when it falls where the server lives.

The Season 1 biome map: a round frontier with four home corners, a frontier ring and the capital at the centre

Fair play

What money can never buy

The shop sells Silver Dollars, skins, a monthly pass and convenience. These are off the table, written into the game's design data where anyone can read them:

Troops

No army is for sale. Every soldier is trained in a town.

Territory

Cities, stations and land are taken, never bought.

Gates

Walls open on their season day for everyone at once.

Whole gold heroes

Top heroes come from play, not from a bundle.

Skins stay skins

A skin may add at most 3% to one stat and 5% in total.

How a season opens

The map grows on a timetable