What you do
One town, one army, one shared map
Build the town
Thirty-one plots inside a walled town. Saloon, Town Gate, Watchtower, War College: most buildings climb thirty levels, and every upgrade is a real wait you can see on the plot.
March on the frontier
Four home corners, a frontier ring, and the capital in the middle. Walls and gates open on fixed season days, so the map grows around you as the season goes on.
Duel at high noon
Challenge another player and meet them on their Main Street. First-person, hand over the holster, the other fellow in plain sight. The sky is always noon for a duel.
Ride the rails
Trains run the railway ring to a timetable. Clans research their own trains and ship cargo between their Alliance HQ and the cities they hold.
Ride with a clan
Five players can buy an Alliance HQ on the map. Clans hold cities and stations, rally against outlaw camps, and get a private channel on the Liberty Hold Discord.
Every season counts
Season 1 runs six weeks, then rewards are paid. Your home map is yours to keep; heroes and reputation carry over, and Season 2 opens new ground on a temporary map.
The land
Terrain that changes how you march
The Season 1 map is a thousand units across on a grid of ten-unit cells. Each biome is a rule, not a backdrop.
Rain, dust storms, dawn fog and snow on the high rock roll across each region in real time, and the day follows the clock: night falls on the frontier when it falls where the server lives.
Fair play
What money can never buy
The shop sells Silver Dollars, skins, a monthly pass and convenience. These are off the table, written into the game's design data where anyone can read them:
No army is for sale. Every soldier is trained in a town.
Cities, stations and land are taken, never bought.
Walls open on their season day for everyone at once.
Top heroes come from play, not from a bundle.
A skin may add at most 3% to one stat and 5% in total.
How a season opens
The map grows on a timetable
- Day 0Everyone lands in a home corner. Build, scout, find a clan.
- Day 15The first gates open: the frontier ring and its cities are in reach.
- Day 30The second gates open. Rail traffic between corners begins in earnest.
- Day 35The capital, Liberty Hold, opens. The season's real fight starts.
- SettlementSeason settlements: at the end of Season 1 all progress is kept, awaiting Season 2, which will give players the chance to battle other servers.